I began game developing in Unity 6, completing the Unity Learn courses and creating my own projects using C# scripting, animations, grayboxing, and modular design. I then began learning Unreal Engine 5, completing Coursera Epic Games Game Design and multiple Udemy certifcation courses. In UE5, I am experienced with Blueprints, including character, actor, and interface blueprints programming, level design utilizing landscape and cubegrid tools, and audio design. My most recent work is "The Realm of the Robos", a 3D platformer game showcasing significant blueprints programming work, landscaping, animation implementation, VFX & SFX, and some public domain asset imports, along with outsourced professionaly produced background music. Please see my highlighted reels below and project links for more! - Kevin Joseph